Win rate41.2%▼Poor · −8.8 pts vs 50%7–10–0 W–L–Ttoo few players to rank
Field share0.1%4 of 4,154 players
Top 32 share0.0%▼
Shrank
· from 0.1% on the field
0 of 918 Top 32 finishes
too few players to rank
Conversion0.0%▼Below par · 0.0× the field0/4 made Top 32 · field 22.1%too few players to rank
Tie rate0.0%●Typical · field 0.8%0 ties in 17 roundstoo few players to rank
Only 4 players on Wailord here: read the rates as anecdotes, not a trend.
Matchups
By opponent family, best first.
Wailord matchups by opponent family
Other decks · 13 under 10 matches
41.2%
17
7
10
0
0.0%
Under 47%47–53%Over 53% (deeper past 42% / 58%)Under 20 matches
How these are worked out
Field share = its players ÷ every player with a known deck.
Top 32 share = its Top 32 finishes ÷ every Top 32 finish (each event's own Top 32). Grew / Shrank compares it with the field share.
Conversion = its players who made Top 32 ÷ its players, read against the whole field's conversion (22.1%).
Win rate = W ÷ (W + L), ties left out, like every win rate on Meta; within 3 pts of 50% (inclusive) is Even, 5+ pts is Strong / Poor. Tie rate = T ÷ (W + L + T), against the field's 0.8%; 3+ pts off is High / Low.
Colours: green is good, yellow middling (even / at par / typical), red bad, the deeper shade for Strong / Poor; grey has no verdict. The word and arrow say the same thing.
Conversion and Top 32 growth are At par within 5% of the field; 1.25× or 0.80× is the stronger colour.
The call weighs win rate and conversion: both up is a Good (or Great) call, both down a Rough one, one of each Mixed. Under 10 players it is Too few to call.
Ranks (“#3 of 15 decks”) place this deck among the event's decks with at least 20 Day 1 players; a lower tie rate ranks higher. Under 20 players a deck isn't ranked. The colours stay relative to the field.
The headline record is the final standings (every round, mirrors included); matchups come from reported pairings, grouped by the opponent's family. Under 10 matches an opponent folds into Other decks.